Completely unplayable on mobile for no good reason. It would not be that hard to just add a settings thing so that instead of a right click(long press right click doesn’t work, that’s just spam spawn things) for choosing what monster it’s a button on the side.
it was an entry specifically made for fun in a gamedev community, like a one-off or a one-shot that if lucky would be pursued and expanded on. shame though, seems like it might have been an interesting idea
This was a quick bit of fun. I think I would have preferred going up against only a single survivor though. PS. I think there's a spelling mistake in the description for the ghost.
There's a bug where the enemy health keeps decreasing beyond zero. It seems to happen whenever the enemy is getting bombarded with constant attacks... it's as if the enemy can't die during an attack, only afterward, so as long as they're being attacked they just keep taking damage.
fun game but the rogues, or what ever they are that fire a bunch of blades at once seem alittle op compared to the rest of the enemies, their range and single target damage wrecks most tanky units making most tanky units not viable, and with them getting upgrades from disarming chests it makes it very dangerous to put any chests that they can access.
the knockback from enemies by mid game also seems to get excessive, even with large speed upgrades, spawning hundreds of melee units the enemies seem to be able to permanently keep enemies away from them, this usually results in me having to try to spam whisps or boomers but i usually fail soon as their knockback gets so high.
After the rebalance, can't get over 400k like I used to.
Only got 240k this time, same strategy though (only slimes + boomers, slimes to farm crystals, boomers with atk/health/speed for dealing damage)
trapped chests cost too much to do good aoe, and boomers are the only next unit that deals aoe damage hence there's not really any good units versus their crystal costs tbh.
Pretty well balanced overall though, I think using some other strategy I'd still get around 200k, units are pretty balanced imho now
127160 High Score, did it with mostly Wisps, Blobs, and Minotaurs. The game is decent but getting unlucky with certain Survivors early game just makes the game unplayable right off the bat.
i got a high score of 103,350. This gets hard quick but it's fun, good time waster. idk how editing works but I think this game has a lot of potential and would love to see more of this/like this
Cool implementation :) Had that idea as well before, so it's fun to see it realized! On my laptop touchpad pretty tiring from all the clicking/tapping, would be simpler if you could just hover to drop enemies with some cooldown? Not sure the game needs to rely on clicking like mad to be fun. You could then also upgrade the drop cooldown as part of the upgrades.
Fun. It would be nice to zoom out and see more of the map, maybe some smol meta progression to upgrade mobs outside of battle then chest rewards can be focused onto the mobs you already have.
Adorei a ideia do game de inverter o conceito de vampiro survivor, tem muito potencial so tem que equilibrar um pouco a dificuldade e navegaçao do jogador pela tela
Slimes shouldn't be 0 cost, make them 1 cost and add 100 summon stones at the beginning of the game. Then it's actually a manage resource game and not just press right and hold left click to spawn infinite Slimes until 1fps.
I loved the game idea! I just didn't like it's just a survival (still it deserves 5 stars), I hope you continue it. This could be a master piece if you make multiple levels? or maybe waves and achievements before it gets to "infinite survival mode".
Really like the idea, its a fun game to play over and over trying to beat your high score. I hope you keep working on it and add more creatures and variation to the game. Its incredibly impressive for a 48 hour game is filled with potential
really fun! Impressive for a 48 hour jam. I really love the sound effects, I've been playing without music and I'm glad the mute still lets the sounds play
Thanks! I'm really into sound design, so it's awesome to hear you liked the sounds! I feel like it's a department that's often lacking in many otherwise good indie games, so I'm trying to pay extra attention to it.
The game is very good and the mechanics are very interesting, it's fun to play, but I see that the game is practically impossible to win and I also don't see the objective, it seems a little repetitive, the humans get stronger but there comes a time when it's impossible to fight them the area damage they have kills everything and you can't defend the game needs to be better balanced
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What do you guys need to make this a full fledged game? Would funding help? Contact me.
Completely unplayable on mobile for no good reason. It would not be that hard to just add a settings thing so that instead of a right click(long press right click doesn’t work, that’s just spam spawn things) for choosing what monster it’s a button on the side.
It's...it's a gamejam entry bro, why are you expecting so much
bruh you can’t be telling me this much is impossible to have added, or that I can’t be annoyed at it being unplayable for me because of that
it was an entry specifically made for fun in a gamedev community, like a one-off or a one-shot that if lucky would be pursued and expanded on.
shame though, seems like it might have been an interesting idea
This was a quick bit of fun. I think I would have preferred going up against only a single survivor though. PS. I think there's a spelling mistake in the description for the ghost.
There's a bug where the enemy health keeps decreasing beyond zero. It seems to happen whenever the enemy is getting bombarded with constant attacks... it's as if the enemy can't die during an attack, only afterward, so as long as they're being attacked they just keep taking damage.
Nice game, though.
good one
fun game but the rogues, or what ever they are that fire a bunch of blades at once seem alittle op compared to the rest of the enemies, their range and single target damage wrecks most tanky units making most tanky units not viable, and with them getting upgrades from disarming chests it makes it very dangerous to put any chests that they can access.
the knockback from enemies by mid game also seems to get excessive, even with large speed upgrades, spawning hundreds of melee units the enemies seem to be able to permanently keep enemies away from them, this usually results in me having to try to spam whisps or boomers but i usually fail soon as their knockback gets so high.
yep, knife storms+holy bombs decimate everything, no matter what you place down :-/
ALL THEY WANTED WAS A DANGED AUTOGRAPH!!!
not bad!
...music is really bad though
What a fun idea. Felt like a demo to what coop is going to be like from the wrong perspective lol
very well done! keep it up!
when i download the game, i couldnt open it
Pretty nice :)
Got Potential, needs permanent upgrades preferably with crosspaths that alow you to specialise your units.
Jogo e muito bom espero que saia pro celular também
After the rebalance, can't get over 400k like I used to.
Only got 240k this time, same strategy though (only slimes + boomers, slimes to farm crystals, boomers with atk/health/speed for dealing damage)
trapped chests cost too much to do good aoe, and boomers are the only next unit that deals aoe damage hence there's not really any good units versus their crystal costs tbh.
Pretty well balanced overall though, I think using some other strategy I'd still get around 200k, units are pretty balanced imho now
could be cool if you release it on steam
That's the plan!
127160 High Score, did it with mostly Wisps, Blobs, and Minotaurs. The game is decent but getting unlucky with certain Survivors early game just makes the game unplayable right off the bat.
178300 High score with blop and wisp
i got a high score of 103,350. This gets hard quick but it's fun, good time waster.
idk how editing works but I think this game has a lot of potential and would love to see more of this/like this
To many vampire hunters
Cool implementation :) Had that idea as well before, so it's fun to see it realized! On my laptop touchpad pretty tiring from all the clicking/tapping, would be simpler if you could just hover to drop enemies with some cooldown? Not sure the game needs to rely on clicking like mad to be fun. You could then also upgrade the drop cooldown as part of the upgrades.
You can hold down left click and move the mouse around
Its so gud :O
Suomi?
Suomi!
Hyvä peli oli ja mukavasti kului tunti.
Fun. It would be nice to zoom out and see more of the map, maybe some smol meta progression to upgrade mobs outside of battle then chest rewards can be focused onto the mobs you already have.
Adorei a ideia do game de inverter o conceito de vampiro survivor, tem muito potencial so tem que equilibrar um pouco a dificuldade e navegaçao do jogador pela tela
it's a great idea, but only thing that disappoints - is the lack of scenes or art gallery with vampire
Nice Idea, but can you make it better for Mobile Browser? I have no PC only a Tablet
Slimes shouldn't be 0 cost, make them 1 cost and add 100 summon stones at the beginning of the game. Then it's actually a manage resource game and not just press right and hold left click to spawn infinite Slimes until 1fps.
Realy laggy kind of pushed the survivors off the screen and just have like a billion slimes >.<
pretty fun.
I loved the game idea! I just didn't like it's just a survival (still it deserves 5 stars), I hope you continue it. This could be a master piece if you make multiple levels? or maybe waves and achievements before it gets to "infinite survival mode".
Really like the idea, its a fun game to play over and over trying to beat your high score. I hope you keep working on it and add more creatures and variation to the game. Its incredibly impressive for a 48 hour game is filled with potential
really fun! Impressive for a 48 hour jam. I really love the sound effects, I've been playing without music and I'm glad the mute still lets the sounds play
Thanks! I'm really into sound design, so it's awesome to hear you liked the sounds! I feel like it's a department that's often lacking in many otherwise good indie games, so I'm trying to pay extra attention to it.
Hi, any plans for Linux support with this?
Yes, that is definitely something we'll try to do for the upcoming Steam release!
Is there any way to get this game in android
Hi, we are prioritizing the upcoming Steam release, but after that we'll look into possible mobile ports.
I love this game¡¡
here a idea turn the survivors into vampires as power up
shes making me act up
nahh you right
this game should have a warning sign for pretty women
ONE MILL SCOOOORE, and yes; crashed again. A full screen mode would be nice so clicking out didn't keep bugging out
Oh no, did it give you an error message?
Oh and alt+enter toggles full screen!
I got the error message, although the full screen is nice! Let's see if I can beat one mill
I find kinda lulz that Vampire girl on death screen is just Yamcha death pose meme. Made me laugh xd