Longer music loop + other small updates
Hello there!
I have to say, one of my biggest issues with the jam release was that laughably short music loop (14 seconds to be exact), which I made extremely quickly during day one, but never had the time to go back to it. Even though I did kind of like the song, I did implement a mute button right after...
But now, I'm very very happy to announce that (with my rather limited musical talent) I made a longer version of the song, and using the mute button is no longer absolutely necessary to enjoy the game!
I also did some other random adjustments, and added shortcut keys for switching minions.
- Longer music track.
- Number keys can now be used to switch between minions.
- Fix buggy SFX volume in the browser version.
- Enemy max health ramps up slightly faster.
- New, more efficient enemy pathfinding, should possibly improve performance..?
I hope you enjoy the less repetitive song! Have fun playing and stay tuned for the full release!
-Reaktori
Files
Get Vampire: No Survivors
Vampire: No Survivors
Summon an army of monsters to destroy the Survivors!
Status | Released |
Author | Reaktori |
Genre | Strategy, Action |
Tags | 2D, Arcade, Fantasy, Parody, Pixel Art, Real time strategy, Singleplayer, Top-Down, Tower Defense |
More posts
- Post-Jam Plans and Minor Balance UpdatesJul 18, 2023
Comments
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Any chance you could stop the camera from locking to a chest when you click on it? It feels really bad when you click on a chest and suddenly you can't move the camera till the chest finishes opening, especially when it forces the camera to a position where you can't spawn any monsters.
Yes, that's a good idea! Actually, I already did it!