AcceleNation
This game was made in 96 hours for the GMTK Game Jam 2024. The theme was Built to scale.
In this action packed city-builder on wheels, you drive and upgrade one of the last surviving mobile cities on Earth. Gather materia by destroying evil inter-dimensional apes and environments, collect upgrade blocks for your city and survive as long as possible in unlimited procedurally generated levels.
The gameplay is split into two sections:
- Action mode, where you fight hordes of enemies, collect resources and try to survive in real-time.
- Build mode, where you upgrade your city with various building blocks you have gathered in the action mode.
These blocks can be installed to your city in the Build Mode (Tab) and they provide different bonuses, such as engine power, electricity or firepower. Different blocks have different synergies that affect the way they should be placed. Blocks can also be upgraded with materia, or they can be scrapped for resources. Each block also adds weight to your city, requiring more engine power to drive.
Materia can also be spent to expand the city both vertically and horizontally, giving room for upgrade blocks. The horde gets stronger all the time, so you have to keep on growing to survive!
⚠️If you are having performance issues with the web build, try the windows build instead!
Controls:
WASD / Arrow Keys - Drive
Mouse - Aim / Shoot
Tab - Open build menu (only when not moving)
Shift - Speed Boost
Credits:
Programming, sound, additional art - Rama "Reaktori" Hannula
Art - Roope "Rage" Ranki
Music -Axel Kulomaa
Scribble text renderer by Juju Adams
Color palette Resurrect 64 by Kerrie Lake
P.S. If you enjoyed this game, you might also like our previous GMTK Game Jam entries, Randomancer and Vampire: No Survivors, or other games we have made.
P.P.S. Also would be amazing if you checked out our wacky action platformer roguelite Ants Took My Eyeball on Steam (it's also based on a previous jam game, developed into a full game!)
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (58 total ratings) |
Authors | Reaktori, ragerkgk |
Genre | Action, Strategy |
Made with | Clip Studio Paint, GameMaker, Aseprite |
Tags | 2D, Arcade, City Builder, Driving, Pixel Art, Roguelike, Sci-fi, Shoot 'Em Up, Top-Down |
Average session | About a half-hour |
Download
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Comments
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the modules dont respawn
Really cute game! Also it's very fun!
good game bro
how do i leave the build screen
tab
tysm
I LOVED IT !
GREAT game ideas!
It is a little bit to control the car.
this is a very fun game!! i love it i could prolly play it for hours (i played for 1) this could definitely be a mobile game as well!
(i played the web version!)
if this does get an update or a fanmade splitoff then some recommendations based on assumptions (im not a coder or anything close) if its not already being done
-have the previous map data deleted after every new area
-make the calculations for the wepeons/city turn into a flat number during the drive area
-push the titans further back and add new mobs (maybe something that slows down the city)
-add different game options such as increase the rate of diffuclty speed and increasing base difficulty for each new area, or one that increases base difficulty based on how many new areas youve gone to (this could be a paid feature if it was a mobile game, go cheap as it will be mostly 6-12 years olds playing, less is more)
Hell yeah, this rules
VERY VERY VERY FUN!!!
Only nit pick is that every time i die, I guess when I press the space bar, an error occurs, causing me to restart the game
Thanks, I'm happy to hear you liked it! I could make a small post-jam patch someday, and fix that crash.
What an addictive and fun game! At first I didn't understand the rules very well and many times I was beaten by the medium sized monkey humans around wave 7.
Once I realized that I could reset the wave by going off screen, I was able to deal with the enemies with more and more upgrades.
Still, it was very scary and tense when the wave reset reached the limit of the appearance of the giant ape-humans!
I thought the city parts were very well balanced, but the weapons felt especially strong, especially the flamethrower.
In any case, I had a lot of fun playing it, meow~!
This game is so chaotic and entertaining, i love it so much.
I like it! Honestly, you should take the driving mechanic and turn it into its own game. It got to be my favorite part. But I'm impressed with what you accomplished in the 98 hours.
cool
turn1: unit unit UINT where where WHEREEEEEE
turn2: tree tree tree give me material
turn3: (402 have) 1250?! material quick quick qiuck QIuck
trun10: i need more thats too FEW
wtf befined me, OH S**T FIVE GIANTS
(-20%)(-20%)(-50%)(drive to edge)(stop)(repair)(-400 material)
trun65: WHY THEY DOSNT STOP MOBS RUB ME ON THE GROUND AHHHHHH
(-50%)(boost)(drive to edge)(repair)(-xx%*N)(drive to edge)(drive to edge)
turn204: fine, let go
wayy too many bugs(expected if made in such a short interval), but mad fun
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event2
for object objMachinegun:
Unable to find instance for object index 18
at gml_Object_objMachinegun_Step_2
############################################################################################
gml_Object_objMachinegun_Step_2 (line -1)
Woah, this game stole me for a 3 hours. Amazing one!
The web build definitely can use some optimizing. I played to the moment a second in game took like 6 real seconds. Cannot play pc build on my Mac
Found that late game it bogged down HARD. Thats the only reason i stopped playing. Very addictive!
The game seems very cool, I'm gonna try another run
But rn after failing I got this:
Unhandled Exception - Uncaught { message : "Unable to find any instance for object index '18' name 'objCityCarUpgrade'", longMessage : "Unable to find any instance for object index '18' name 'objCityCarUpgrade'", stacktrace : [ "function _W2("Unable to find any instance for object index '18' name 'objCityCarUpgrade'")
Did I finish the game?
This was awesome I could totally get lost in this. It'd be great as a mobile game
very well.
AcceleNation Gameplay
1032 seconds and lvl 23 threat. could've gone longer but i decided to ram straight through but died fast ccause i ouldn't tell how many were stacked on each other.
With a save option, I could probably give this game a fair go. As is, it's impressive but sluggish (on browser).
Applausi, ti prego miglioralo è davvero un'idea divertente.
Cool take on this kind of genre!
Wish I was better at it haha.
Had a lot of fun!
Wow, imagine living in that city!